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Exploring Aesthetic Ideals in Gameplay - [Full Article]

“ABSTRACT: This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion, and gamer interaction. These properties are then used to describe several aesthetical ideals of gameplay, e.g. emergence, reenactment, meditative, and camaraderie. The properties and ideals provide concepts for how games attribute aesthetical value to gameplay design and how they distinguish their own preferences from inherent qualities of a game artifact. 

Author Keywords: Gameplay, Aesthetics 

INTRODUCTION: What makes a game well-designed or “good”? Is it possible to suggest “good” games to others even if oneself does not find the games entertaining? Trying to answer the first question is difficult – or impossible, if one wishes to allow for different subjective views – whilst the second question suggests that people have concepts of good games that they do not think are fun to play. 

In this paper we explore these questions through theoretical reasoning on gameplay aesthetics. We see this subfield of aesthetics as one of many possible fields that together create the overall aesthetics of a specific game, but the one which unarguably affects all games. This is in line with seeing that both “virtual” rules and “real” themes affect a game experience [16], and that games are trans-medial, i.e. independent of the media it is instantiated in. Although this paper focuses on gameplay aesthetics, we acknowledge that this is not always the key component of the experience of the game; people may play games as a means to get to know each other, or to spend time with their children, seeing them improve. 

Even so, our focus of study is on the game artifact, and the gameplay it provides. Although game research can also be based upon studying gamers or the gaming activity [4], the choice of games is in line with previous aesthetical research  and encourages a raised awareness between the objective and subjective properties of the artifact.”

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